Purpose This scoping review aimed to explore the characteristics and educational effects of game-based virtual reality (VR) programs used in nursing education, providing foundational insights for future instructional design and research. Methods: Following the Joanna Briggs Institute guidelines and the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews checklist, a comprehensive literature search was conducted across eight databases for studies published between April 2014 and March 2025. Studies were screened and selected using the population, concept, context framework. Twenty-four studies met the inclusion criteria and were analyzed. Results: Most of the 24 included studies targeted nursing students, with some involving practicing nurses. Interventions primarily employed immersive VR head-mounted displays and incorporated diverse game elements such as mission-based scenarios, challenges, feedback loops, and virtual patient interactions. Educational effects were categorized into cognitive, affective, and psychomotor domains. Improvements in knowledge acquisition, self-efficacy, learning motivation, and skill performance were consistently reported. Additionally, most studies reported enhanced learner satisfaction, engagement, and emotional immersion. However, limited evidence was found regarding teamwork and communication skills. Conclusion: Game-based VR programs show substantial potential as effective instructional strategies in nursing education. Their design features—including immediate feedback, repeatable immersive scenarios, and engaging game mechanics—support learner-centered and self-directed learning. Nevertheless, the current evidence base largely focuses on nursing students and short-term outcomes. Future studies should encompass diverse nursing populations and assess long-term effects and real-world applicability, particularly in team-based and clinical practice contexts.
Purpose Pressure ulcers (PUs) are a common problem affecting the quality of life of patients and also hindering the quality of medical services. The purpose of this scoping review was to analyze Randomized Controlled Trials (RCTs) focusing on devices used for the prevention and treatment of PUs. Methods The scoping review was conducted using the scoping review process outlined by Arskey and O’ Malley and using the JBI template. The review was described by PRISMA-ScR. Studies on relevant interventional devices for PUs were searched using electronic databases. The medical databases PubMed, CINHAL, CENTRAL, and EMBASE, and several Korean databases were searched between 2010 and July 2021. Results Thirteen RCTs were included in the analysis. The devices used were found to be effective in the prevention and treatment of PUs by the mechanisms of either pressure relief, moisture retention, or increased blood flow. The effectiveness of the devices was measured by the incidence of PUs and the improvement in patients’ quality of life and comfort after therapy. Conclusion The use of devices for the prevention and treatment of PUs is helpful in clinical settings. However, more studies are needed that address the use of these devices in larger populations to improve the quality of patients’ life and medical service.
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Pressure Ulcer Management Virtual Reality Simulation (PU-VRSim) for Novice Nurses: Mixed Methods Study Soo Youn Jung, Kyoung Ja Moon JMIR Serious Games.2024; 12: e53165. CrossRef
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